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Associate Operations Manager

Masobu

An adult gaming platform
by Model Media.

Dec 2023 — Feb 2025
Arcadia, CA

As piracy put severe pressure on the group’s adult-video revenue, we set out to build a new business around games: original development, creator publishing, a storefront, player communities and membership.

I joined as Associate Operations Manager, translating audience research and day-to-day operating needs into the platform MVP. My work connected platform development, game production and creator partnerships.

Nina, MASOBU’s brand mascot
Nina
My role

From operating a platform
to helping shape it.

I connected player, creator and operations needs with product development.

Platform at a glance

2024, in numbers.

$3.7MCumulative top-ups in 2024
~150KMonthly active users
210KRegistered users
~30%Paying-customer conversion
~$55Average order value
80%Male audience
01

Prelaunch · Brand & audience

A world to recognize.
An audience to understand.

We developed a playful identity and studied Model Media’s existing audience to shape the platform’s first games and launch priorities.

Suki
Suki, MASOBU’s brand mascot
Market insight
Adult
gaming
Interactive
stories
Model Media
audience

Start with the audience
we already knew.

Our adult-video audience was the most cost-efficient starting point. Research and a core-user survey validated live-action games and visual novels.

02

Platform MVP · Collaborative product design

Three priorities.
A much bigger product.

Three MVP priorities from a broader product scope I shaped with the product manager, balancing players, creators and operations.

03

Operating systems · One connected framework

The systems
behind the platform.

Payments, releases and analytics—designed to work together.

Coins & pointsGold coins with blue and lavender sparkles
$1→100Coins
+20 Points

$0.02 in rewards
at the minimum top-up

Wallet & loyalty

One purchase.
A reason to return.

Coins paid for games; points rewarded spending. We designed eight top-up tiers, with higher reward rates at larger amounts.

Tier sizes followed the pricing of our lead games, leaving a small coin balance after a purchase to encourage a return visit.

Release coordination

Different teams.
One release rhythm.

I coordinated in Asana and collected team deadlines in a shared workbook, aligning production with marketing, SDK integration and launch readiness.

Game launch tracker
Game launch tracker
Platform iteration board
Operations × Product × Engineering

From requests
to releases.

I turned operational needs into product requirements, then tracked priorities, versions and delivery with engineering—from SDK purchases to account flows and payment analytics.

Statistics center

How we measured
the platform.

My measurement framework: the calculation, population and timing behind each metric.

04

In-house production + Community

From webtoon
to playable world.

色輪眼

Sex Stopwatch

A meeting point between in-house production and our creator ecosystem: we licensed TOPTOON’s IP and built the game with community artists. I initiated the project, led production and handled paid media, social campaigns and launch promotion.

Official TOPTOON cover of the original webtoon by Serious
The original webtoon.
TOPTOONLicensed for adaptation
Creator partnerships

A community behind the games.

I recruited artists and developers through offline events and Discord. Contests brought in game proposals; selected teams received our licensed IP and production support.

81creator contacts

67 comic artists
11 game developers
3 enthusiasts

Talent, backed by a team.

I led the project teams, coordinating funding, backend support, marketing and distribution. Creators received milestone awards and a share of game sales.

  1. Demo$8,000
  2. Initial build$20,000
  3. Later milestones$50,000
05

The game library · The next chapter

A world of games.

Our catalog covered visual novels, action, RPGs and live-action interactive stories, across standalone buy-to-play and online games. We also built a Cocos2d-based editor so creators could assemble games from reusable modules and reduce development effort. The catalog now continues at YouDianSe.

70+games on the platform
6in SDK integration
when I left

The project continues at YouDianSe.

My most complex project so far—and the experience that brought me closer to development, connecting business rules, product design and creative production.

YouDianSe

Masobu → YouDianSe

User accounts and games have migrated. Legacy player accounts and assets have been restored.

Visit YouDianSe
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